Higurashi Daybreak Wiki
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Satoko traps fireworks

Satoko with her fireworks set

JP Wiki Page

This character's normals are the same for all weapons. Go to Satoko Houjou to see info about this character's normal attacks.

Type  Attack
Neutral Shot Balls of Anger (Cost: 5 Main, 1 each)
Charge Shot  10 Rockets (Cost: 10 Charge, 1 each)
Full Charge Shot Dragon Satoko Special

Main = 20
Charge = 16

Performance:

Melee Short Range Attacks Mid Range Attacks Long Range Attacks
B B C X

Satoko Fireworks, known officially as Special Fireworks Set (Tokusen Hanabi no Setto "特選花火セット") and nicknamed Fireworks Kid (Hanako "花子"), has overall low firepower. Many of her shots have a good range and are easy to hit.

Best to avoid close-range fights and keep a decent distance. Short distance (where opponent's normal won't reach easily) and mid-range are where she's best. Her firepower is low, but she's good at interrupting opponents. Work together with your ally.

Shots[]

Neutral Shot (NS)[]

Reload time: 1 second

Full reload time: 10 seconds (to reload 20 shots from 0)

Throws five tantrum balls (bombs) toward the opponent that bounce along the ground. Unexpectedly long range, because it bounces at around mid-range then bounces for a far and wide range.

One of Fireworks Kid's main tools. Use often.

Charge Shot (CS)[]

Reload time: 0.65 seconds

Full reload time: 5.3 seconds (to reload 16 shots from 0)

Throws 10 rockets 2 at a time in rapid succession toward the opponent with infinite range. Vertical range is not very good. Good strategy is to use it after avoiding the opponent's attack with a dodge from far away.

You can use it for a variety of ranges, but Satoko stands still and leaves her open for a long time, so be careful.

She can also change the trajectory of the rockets and have them fall down with parachutes by releasing the shot while backdashing. Short/mid range. A viable use is to release from atop a high terrain. Releases a huge amount of parachute bombs in Friendship mode.

Full Charge Shot (FCS)[]

Charge time: 5.5 seconds

Throws 11 stationary fireworks sprayed along the ground that take a few seconds to activate. Burns the opponent if it hits, making them have to run around for a bit. Range increases if you jump.

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